Living World
Summary
ACO will use Live DM teams to further increase the unique experience for the players. Live DM teams work together with players and player communities to bring custom content in the world. They also play a major part in the evolution of the game world.
• Customized content through player actions on a small and grand level.
• The game World evolves over time, creating opportunities for new stories and new history.
• The major storylines are driven by real people and thus will never be identical.
• World servers can and will develop their own versions of history through live DM team and player actions.
• Players and Storytellers work together to create history.
• In later ages, archeology will play a part in uncovering much of ACO’s history, legends, and myths.
• ACO is a dynamic and naturally evolving world which is influenced through player and non-player actions alike.
• Since there is no static content as such in ACO, every object in the world can be interacted with. Cutting down a tree will remove it from the world.
• The game world changes naturally over time, following nature’s evolution.
• Changes also take place through the actions of players, non-players and the live DM teams.
• The Karma system interacts with major content systems in the game, ranging from individual characters to the overall look and feel of whole regions.
• Live DM teams add content to the game in response to player actions and other events.
• The NPC’s (or offline player characters) will act in the world according to their NPC AI personality and job settings. Children will be playing outside, while other NPC’s will be going about their daily business.