If you are unable to find the answer to your question here, please contact us using the Steam group, our Facebook page, or our Twitter.
ACO will be mostly free to play, but live DM games are available by paying a subscription. The subscription service will be available initially in Europe, the US and Asia. Early access during development will mostly take place on subscription based servers as we develop and test our live DM team tools.
ACO will also feature an in-game store, comparable to the current add-on store on our website. The monthly fee for the subscription servers will be announced closer to the release of the game.
ACO will give players the ability to request for custom commissioned content which is purchased. Custom commissioned content is comparable to, for example, the housing provided in the highest two pledge tiers. As long as the requested content fits in the world it can be requested, for a price. The exact price will depend on the size and gameplay related features. Examples would be custom housing, settlements, events with custom content and more. Note: More information concerning custom commissioned content, including pricing, will be released at a later date. Keep an eye on the news section of the ACO website.
While the theme of ACO is a post-apocalyptic world where life is harsh, nature has in many places been altered by the spirit beasts. You will see overgrown ruins, beautiful vistas, and many mystical places among the otherwise dark and forlorn landscapes.
Crowdfunding allows us to work directly for, and with, the player. It enables a form of development where decisions are not imposed by large publishing corporations. Instead, we can make ACO the game we envision it to be.
ACO is set in a universe where multiple stories are taking place. There are several games and storylines based on this universe, which are planned and will be added to pledge rewards at a future time. Many of the games will intersect the MMO timelines and events taking place in those games will affect the MMO world. More on this will follow at later dates.
The first of these games, Antreya Chronicles “Survival” is planned for a release close to the beta access of the MMO. The other games will be released approximately each year, but will be dependent on the MMO progress through the ages. We don’t want Lore and Stories that are taking place to provide spoilers to either the MMO or the other games.
Note: The development and release of these games are dependent on the success of the funding campaigns for ACO. Please watch the news section of the website for more information once released.
Yes, there will be PvP options available. PvP will range from small encounters to inter-settlement warfare. Once we are further into development, we will hold online and offline discussions with the community on how to best implement these and stay true to the core survival and social aspects of the game.
Talking to NPCs will be dynamic. We are designing a system where responses of NPCs are part of their emotional state, karma and personality traits, as opposed to limited by a few preset options.
ACO does not use instant travel. All travel will be done real time. Mounts later on in the game will speed up travel times, but it will be up to the player how to get from point A to point B.
To contact us, please send an email to firstname.lastname@example.org
The development is not yet at a stage where we can set a fixed release date. Watch this space!